FILE: WE-000 // STUDIO DOSSIER Active
WrathEye

Wrath Eye

Studios · Est. 2025 Now building DRILLWAKE

Now in development · 001

DRILLWAKE

Lunar mining · Single-player · Unreal Engine 5

DRILLWAKE in-game: the SELENE station and solar field on the crater floor with Earth over the rim
Clone 04 on the crater floor, the oxygen hose trailing back to the DW-01 drill Night vision: a spider crouched over its clutch of eggs in a cave The reddish living-rock cavern near the Heart, 437 metres down

Fig. 001 — DRILLWAKE · in-game captures

You are Clone 04, printed on the Moon by SELENE Industrial to cut ore out of a crater with a drill the size of a house. Every thirty minutes the crater heals and the rock you took grows back. Three clones came before you. Something about 450 metres down is still alive.

Status
In development
Release
Late 2026 – early 2027
Platform
PC, on Steam
Players
Single-player
Visit the DRILLWAKE site Demo at Steam Next Fest · Steam page coming soon

Also in development · 002

WORMWOOD

Creature action · Worm colony · Godot

WORMWOOD prototype: a knot of red worms on a park lawn, the objective reading feed to 250 kilograms
A few worms gathering on dry ground as the mass starts to form The full colony, 120 worms and over a tonne, rolling past a garden bed Close on the knot of worms

Fig. 002 — WORMWOOD · prototype captures, greybox

You start as one worm in a garden. You slither, bite and eat, and every meal splits you into more of you. Past a dozen the worms knot into one rolling mass that crushes, drags and throws, and keeps eating until the garden, the park and the sewer under them are all food.

Status
Early prototype
Release
Announced later
Platform
PC
Engine
Godot

The studio

Every story ends. Ours begin there.
WrathEye Studios — Focus. Create. Leave a mark. The logo beside a hooded figure with a glowing blue eye.

Fig. 000 — Studio ident

Personnel file · Subject 01

The founder of WrathEye Studios at his desk, lit blue, wearing a WrathEye cap

Subject 01 — Founder

One person.
Whole studio.

Founder · Design · Code · Everything between

WrathEye is me, Unreal Engine 5 and Godot. I write the code, make most of the art, and test every scare on myself first, which mostly means walking the same stretch of road until it stops working on me and then taking it apart again. There is nobody here to sign off on anything. That cuts both ways.

Unreal Engine 5 Godot Blueprints & C++ Narrative & design Art direction

Catalog

Titles

Support · Optional

Keep the lights off.

There is no publisher behind this, so money in means hours I can spend building instead of taking other work. If you want to chip in, it goes on licences, tools and time. There are no tiers and nothing is locked behind it — the game gets finished either way.

Support on Ko-fi