Now in development · 001
DRILLWAKE
Fig. 001 — DRILLWAKE · in-game captures
You are Clone 04, printed on the Moon by SELENE Industrial to cut ore out of a crater with a drill the size of a house. Every thirty minutes the crater heals and the rock you took grows back. Three clones came before you. Something about 450 metres down is still alive.
- Status
- In development
- Release
- Late 2026 – early 2027
- Platform
- PC, on Steam
- Players
- Single-player
Also in development · 002
WORMWOOD
Fig. 002 — WORMWOOD · prototype captures, greybox
You start as one worm in a garden. You slither, bite and eat, and every meal splits you into more of you. Past a dozen the worms knot into one rolling mass that crushes, drags and throws, and keeps eating until the garden, the park and the sewer under them are all food.
- Status
- Early prototype
- Release
- Announced later
- Platform
- PC
- Engine
- Godot
The studio
Every story ends. Ours begin there.
Personnel file · Subject 01
Subject 01 — Founder
One person.
Whole studio.
WrathEye is me, Unreal Engine 5 and Godot. I write the code, make most of the art, and test every scare on myself first, which mostly means walking the same stretch of road until it stops working on me and then taking it apart again. There is nobody here to sign off on anything. That cuts both ways.
Catalog
Titles
Support · Optional
Keep the lights off.
There is no publisher behind this, so money in means hours I can spend building instead of taking other work. If you want to chip in, it goes on licences, tools and time. There are no tiers and nothing is locked behind it — the game gets finished either way.
Support on Ko-fi